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Joined 3 years ago
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Cake day: July 1st, 2023

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  • I think you could use this as a way to hurry the players up, useful if they like resting after every battle because there’s no motivation not to. You could have a big number that increases by a fixed or rolled number with every long rest, or you could just increase it arbitrarily based on what had happened in-game (or based on how much you want to hurry them). At that point it’s pretty similar to the “normal” way of running a game (to me, at least) of just telling them what else is happening in the world and how the baddies are progressing more with their evil plan every day you don’t stop them.

    Your suggestion also seems quite similar to the “clocks” mechanic from Blades in the Dark, which in simple terms is a number of boxes that get filled in (or unfilled) based on players’ actions, and when completed something (usually bad) happens. The players know what the bad thing is, they can see the current state of the clock, and it’s usually obvious when a certain action will increase it decrease it.