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Joined 2 years ago
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Cake day: March 23rd, 2025

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  • Maybe skeletons can have some benefit over a regular human employee. For example, you don’t have to worry about workplace safety. If they get crushed, well, just summon another tomorrow. There’s no risk of them unionising or revolting. They will not abandon you for an employer who does care whether they live or not. You can use them to do all the gross and dangerous stuff where you’d actually have to pay humans more to do it. They don’t slack off, they don’t need breaks, they don’t need sleep.

    I think it would be possible to capitalize on that.






  • In a campaign I ran, I had the party wake up in the bilge of a ship, tied up after being drugged. They all had a fresh, moonshaped tattoo in their neck.

    I planned to have some guards talk with eachother nearby, giving them some exposition how they got there, and then the ship would bring them to a harbour where they’d be unloaded and brought into a colosseum where they would become gladiators and the rest of the story would happen there.

    Instead they used magic and lockpicking to get rid of their chains and killed the guards before they could say anything. The orc of the group then proceded to punch a hole into the outside wall of the ship, causing all the remaining guards to abandon the ship on the lifeboats. They then managed to beach the ship on the nearby shore.

    As a “punishment” I kept dangling the importance of these tattoos over them all the time, without ever telling them what they mean.







  • I think it’s totally valid to run a realistic game where realism takes precedence over game rules, but then the “passing of the object” part fails.

    It’s also totally valid to run RAW game, but then it fails like you said.

    So no matter what game you run, the railgun makes no sense.

    What would make sense with a RAW game is to use the railgun for fast travel/fast transport, but then again for it to give a decent advantage, you need thousands or millions of peasants who willingly cooperate, which also won’t really work in most games.


  • The peasant railgun is kinda weird tbh.

    It first uses game rules ignoring physics (using the ready action to pass the object super fast along the line of peasants), to then flip and ignore game rules while using physics (not applying the rules for throwing an object but instead claiming that physics “realism” demands that the object keeps its speed and does damage according to the speed, not according to game rules).

    Fun meme, but really doesn’t make sense in game.