

I did this for my Waterdeep: Dragonheist campaign. The paper was yellow journalism through and through: they misspelled PC names, misattributed actions, and obviously supported one of the factions. It was a lot of fun. I fully recommend it.


I did this for my Waterdeep: Dragonheist campaign. The paper was yellow journalism through and through: they misspelled PC names, misattributed actions, and obviously supported one of the factions. It was a lot of fun. I fully recommend it.
I have to roll in the open, otherwise I’m tempted to lie about the rolls to benefit the players. I don’t want to, it just happens.
You can never have enough doves
A musk concentrator as some call it
I’ve only played rogue once, but they seem to have a niche as being sneakier than the rest of the party. They pile levels into detecting traps, sneaking, and getting those sweet backstabs (or whatever the class feature is called).
You’re right that adventurers often steal liberate, but rogues in D&D have a bit more than that going on.
These are fantastic. The hat+mannequin seems like it would have a lot of RP potential. Ditto for the midlife crisis.


Anime was a breath of fresh air in the 80s and 90s. The mechs were amazing. The aesthetic was different from what we’d grown up with. The shows were more adult than kids/teens got to see at the time.
I can totally understand why Maximum Mike would have done that.
I ask my players to provide names for NPCs. My Night City is filled with Steves and Daves.
Not just humans, grimdark humans.
The trick is to say “this is just a practice roll” where the die can hear you, but wink at the GM so they know it’s the real roll. That way, the die will be a spiteful little punk and throw out the nat20 for the “practice”.
But don’t do that too often, or the die will figure out the trick.
until the heavily armored proelium bibliothecarii finally allows the party past the warded statues of the Librarians Who Remain Everwatching, down the dark spiraling stairs of the Last Redoubt (and the 2,000 tonnes of acid that can flood the stairs at a moments notice), through the barracks of the Blind Warriors (ritually blinded at birth and trained to fight solely using their sense of hearing), and into the Reference Section
These are the natural results of their actions. This is how they learn.
(To be clear, I’m mostly joking - if my players aren’t paying attention, I’m gonna take that as a critique of my GMing and try to tighten it up)
The style of twisted fingers seems pretty consistent with AI generated images. The original picture didn’t include the image of the rhinoceros, so asking what the twisted hand was all about is a reasonable way of engaging with OP.
What’s with the AI hands?
I expect cultural references that make sense.
They could have just said “I love the smell of burning fascists in the morning”.
“I love the smell of fascists in the morning…”
That doesn’t even make sense. Napalm, yes. Fascists tho?
Not automatically pass/fail, because the consequences of that are bonkers.
Agreed
For stuff that isn’t story related, and if the group is in the right frame of mind, I’d ham up 1 and 20 on social roles. Nobody is selling their estate, but they might decide they take a shine to the PC or something else that’s fun. Similarly, a nat-1 could get the NPC offended, so they refuse a request grumpily or only help grudgingly.
Otherwise, I think what you’re saying is how I’d play it.
I find that my players take a lot of cues from the scenario. If there’s an obvious way for them to get involved, and a clear benefit to the character, they jump in. If not, they treat it as part of the world and continue about their business. But they are relatively passive, story-wise and expect a bit of railroading to tell them where to go.