







Hell yeah sibling, id also be interested in hearing how that goes. I’ve been wanting to run DS since it came out but you know how long campaigns go
Hehe, I’m reminded of the time I learned Share Spells let me turn my familiar into a bigass tree as I was flying over some hapless creature
nah, you must not’ve stuck around for the patches. They ruled by the end of PF1e’s lifecycle. You could make some pretty awesome fighters with the actual class features they got access to.


The dwarven lockpick (Adamantium hammer) is an adventuring staple for a reason; its fun and empowering to pick locks barbarian style.


There are holy and unholy sanctifications, which pretty much only effect extraplanar beings and those that bargain with them (Clerics, Paladins)


I thought they just skipped that step and hoped nobody noticed?


hm i wonder why


Re: oracle
Being a divine spontaneous caster fucks; your entire spell list is Heal if you need it, and literally anything else if you don’t. And trading a spell/day and slightly smaller repertoire for some extra durability is generally worth it in my experience.
Also Divine Access means you can pretty much pick whatever spells you want, and more as more gods come out or you and your GM make some more.
I liked the focus spells more back when battle oracles weren’t hit with the nerf bat and could literally just be the juggernaut whenever they got cursed


Vote democrat then. They’re a bunch of conservatives anyway, so there should be no problem for someone like this.


The only things I know about Lancer are this very specific style of memes and that kill six billion demons rules. Is it any good as a game?


??? Do they think people will just… forget?


Toxicology got some buffs in the remaster that let them morph poison damage to acid if its favorable, iirc


I miss prestige classes. Actually no I don’t they’re implemented in the form of archetypes (Dragon Disciple’s actually kinda handy for some builds unlike in 1e), I just miss the idea of prestige classes.


And yet, human fighter with basic sword and shield feats is still just as satisfying as day 1 :)
edit: Fuck, can I just gush about fighters in PF2e for a sec? Paizo really nailed the “boring normal” class, just by virtue of having them be slightly more accurate in combat - thereby boosting both crit rate for first swings, and offsetting the multi-attack penalty for followup swings. I’ve never had more fun dropping normal attacks in a ttrpg because each swing was just that much more likely to drop a juicy crit, followed up by a knockdown proc from choosing to be a hammer specialist or a pindown from being a bow specialist, etc. You then have a bunch of action condensers from your feats (which you can actually swap out on a day to day basis if you’re so inclined) to do your cool normal attacks more often in a dynamic combat. And reactive strike at level 1 practically doubles your normal attack output right out of the gate if your cool pancake horfing teammates futz with some magic or wrestling bullshit to knock enemies prone.
Normal attacks fucking rule.


except the ones made from potatoes and cheese, those are just soup


what do you mean? electricity is purple