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Cake day: April 27th, 2025

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  • Re: oracle

    Being a divine spontaneous caster fucks; your entire spell list is Heal if you need it, and literally anything else if you don’t. And trading a spell/day and slightly smaller repertoire for some extra durability is generally worth it in my experience.

    Also Divine Access means you can pretty much pick whatever spells you want, and more as more gods come out or you and your GM make some more.

    I liked the focus spells more back when battle oracles weren’t hit with the nerf bat and could literally just be the juggernaut whenever they got cursed







  • And yet, human fighter with basic sword and shield feats is still just as satisfying as day 1 :)

    edit: Fuck, can I just gush about fighters in PF2e for a sec? Paizo really nailed the “boring normal” class, just by virtue of having them be slightly more accurate in combat - thereby boosting both crit rate for first swings, and offsetting the multi-attack penalty for followup swings. I’ve never had more fun dropping normal attacks in a ttrpg because each swing was just that much more likely to drop a juicy crit, followed up by a knockdown proc from choosing to be a hammer specialist or a pindown from being a bow specialist, etc. You then have a bunch of action condensers from your feats (which you can actually swap out on a day to day basis if you’re so inclined) to do your cool normal attacks more often in a dynamic combat. And reactive strike at level 1 practically doubles your normal attack output right out of the gate if your cool pancake horfing teammates futz with some magic or wrestling bullshit to knock enemies prone.

    Normal attacks fucking rule.