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Joined 3 years ago
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Cake day: July 24th, 2023

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  • Is anyone else tired of murderhobo being ascribed to anytime a party kills anything? “How dare you murderhobo that mindflayer!” “How dare you murderhobo that zombie!”

    Now, while I get the point of the post is that the bandits are still people, my comment doesn’t refute that point. The point of my comment is that a DND is expected to kill in the campaign sometimes, and calling the party murderhoboes for doing so every time it happens is kinda condescending. In addition, the bandits deliberately attempted to murder the party for their money. The adventurers fought back and weren’t able to pay attention to how lethal their strikes were. It adds more realism to do as the post describes, but it doesn’t make the bandits better people than the party







  • So in terms of calling on wizards or diviners I’m on good terms with, there were plenty of them, but all of them (along with most of faerûn) died in a catastrophe caused by a former friend of the party. There is a library with important resources on magical threats and general magic though, which may still be standing among the ruins

    While this catastrophe started and progressed, the party timeskipped 100 years or so. The warlock was out of the timeskip (or so we think), and is unlikely to have kept any copy of the pact over the years

    A wish is probably the best way to go about it, but the pact may have included some sort of clause about de-aging, considering the warlock is human and should not have lived 100 more years and hardly age at all.

    I’ll discuss the plans with the DM and see where that gets us, hopefully there are no unforeseen consequences to the characters!