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Joined 3 years ago
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Cake day: June 12th, 2023

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  • That’s the same mother fucker I shut down on Reddit many years ago when he started popping off about how there is no reason for abortion in an AMA.

    I simply replied to his idiotic statement:


    Ectopic Pregnancy

    1 in 40 chance

    SOURCE


    Sorry, I’ve since forgotten which article I cited in my original post. The word “SOURCE” was a link to an NIH article that I was citing. I can’t find it now and the original post is lost to my deleting my Reddit account.

    But it was enough to cause the jack ass to back pedal and make a public announcement that abortion was OK for ectopic pregnancies specifically.

    It was also my highest rated comment on Reddit ever.

    Fuck Joe Walsh. He’s an asshole that should be no where near a public office of any kind.



  • My Friday night group started playing 2024 rules a couple of months ago. Also made the change from Roll20 to Foundry VTT, so it’s been a little bit of a learning curve for the group.

    I absolutely love Weapon Mastery. It’s a mechanic that is long over due. Haven’t been playing long enough to say what could be done better about it, as so far it’s been pretty good across the classes. I play a Rogue Soul Knife and having Vex, in order to get Sneak Attack damage every turn is really effective. Plus, as a Rogue I can use tactics more individualized for my character.

    The lack of flanking giving advantage was annoying… At first. With that said, it has forced the party to actually engage in tactics that didn’t just involve lining up in a row.

    So far so good… Just waiting for everything to go behind multiple paywalls due to Hasbro having a bad quarter. I really tried pushing my group to go to Pathfinder after the License dust up, but was overridden. My group is more important to me than the stupidity of Hasbro, so 2024 is what we play.




  • Commoner Adventurer: All stats are 10. You start the campaign at level 0, no class. Throughout the campaign, the characters attain a class based on their actions.

    Wrong class for the race: Halfling Barbarians, Half-Orc Wizard, etc. This can be a lot of fun, as instead of having an optimized character that can deal a lot of damage, you have to think through things and come up with strategies. I personally have always liked playing characters that are small that have to use their wits to survive in combat. Oh, I like playing a tank once in a while. Currently, I’m in two different sessions. In one, I’m playing a Dragonborn Cleric that has served as the melee support for the party’s paladin. The other session I’m playing a halfling rogue Soul Knife that rides the barbarian into battle. I have a lot more fun with the Rogue.