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Cake day: June 13th, 2023

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  • I mean, if we’re talking DnD 5e, rogues are one of the weaker classes.

    In part, its cause they’re only okay at combat. Pretty good damage (but not amazing), only moderate control options, and little defense, while relying on modes of attack that require work to function (sneak attack, stealth)

    And, they do work as a skill monkey, but Bards are just kinda… better, at almost everything, on that front. Magic is just generally overtuned in its effectiveness, so really, a Wizard can be a better skill monkey, if they prep utility spells that day.


  • Big disagree, though still upvoted you cause that is a hell of a hot take.

    Sneaky stabbers are cool, and I like skill monkies. Not just ‘the theivery havers’, but also the bag of tricks, the preppers. Batman is basically a rogue.

    And, sure, it can be interesting to have the party be bad at Stealth on purpose. To have to bumble their way through everything. I don’t think Rogues are strictly necessary. But I like that they’re an option.


  • Its cause you really only need one person good at a skill in the party. Once you have one person with high thievery (or, any other skill, really), each addition of another character with that skill is worth less and less.

    While, combat focused classes are kind of the opposite. Hard to have too many combat classes in most dnd-likes, and the more classes you have narrowly focused on combat, the better the party is at that task.




  • Short answer: read Jack Vance’s ‘tales of a dying earth’. It’s the reason dnd magic is called ‘vancian’.

    Longer answer: in that series, magic works by just remembering words, and then saying them. But these magic words are powerful things, weighty in the mind, hard to carry. And, when said, they tear themselves out of your mind, causing you to forget them.

    So, not ‘spell slots’ per se, but the idea is you’re prepping spells almost as a ‘potion’, something you carry in your mind, and consume to cast out a spell.